JClock VI

This clock uses a simple clock design with the standard clock face. Red, green and blue represent second, minute and hour.

The simple clock face


# Python 2.7.7 Code
# Pygame 1.9.1 (for Python 2.7.7)
# Jonathan Frech 6th of November, 2015
#         edited 7th of November, 2015

# importing needed modules
import pygame, sys, time, math, os, datetime

""" CLASSES """
# dummy class for global variables
class dummy():
	pass

""" FUNCTIONS """
# gets the position on a circle with a position, radius and an angle
def getCirclePos(_pos, _radius, _angle):
	_angle -= 90
	return [
				_pos[0] + _radius * math.cos(math.radians(_angle)),
				_pos[1] + _radius * math.sin(math.radians(_angle))
			]

# saves the current surface
def savesurf():
	try:
		if not os.path.isdir(main.SAVEPATH):
			os.mkdir(main.SAVEPATH)

		name = "img" + str(len(os.listdir(main.SAVEPATH))) + ".png"
		pygame.image.save(main.SURF, main.SAVEPATH + name)
	except:
		pass

# quits the program
def quit():
	sys.exit()

""" TICK; RENDER """
# tick function
def tick():
	# handle events
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			quit()
		
		if event.type == pygame.KEYDOWN:
			if event.key == pygame.K_SPACE:
				savesurf()

# render function
def render():
	# fill
	main.SURF.fill([0, 0, 0])
	
	# draw
	#pygame.draw.circle(main.SURF, [50, 50, 50], main.CENTER, main.RADIUS)
	now = datetime.datetime.now()
	#pygame.draw.line(main.SURF, [255, 255, 255], main.CENTER, getCirclePos(main.CENTER, main.RADIUS / 4 * 4, 360. / 1000000 * now.microsecond), 1)
	pygame.draw.line(main.SURF, [255,   0,   0], main.CENTER, getCirclePos(main.CENTER, main.RADIUS / 4 * 3, 360. / 60      * now.second     ), 2)
	pygame.draw.line(main.SURF, [  0, 255,   0], main.CENTER, getCirclePos(main.CENTER, main.RADIUS / 4 * 2, 360. / 60      * now.minute     ), 3)
	pygame.draw.line(main.SURF, [  0,   0, 255], main.CENTER, getCirclePos(main.CENTER, main.RADIUS / 4 * 1, 360. / 12      * now.hour       ), 4)

	# blit and flip
	main.SCREEN.blit(main.SURF, [0, 0])
	pygame.display.flip()

""" INIT """
# initialize program
def init():
	main.DIAMETER = 400
	main.RADIUS = main.DIAMETER / 2
	main.SIZE = [main.DIAMETER, main.DIAMETER]
	main.CENTER = [main.RADIUS, main.RADIUS]

	main.SCREEN = pygame.display.set_mode(main.SIZE)
	main.SURF = pygame.Surface(main.SIZE)
	
	main.CAPTION = "JClock VI"
	main.TICKS = 0

	main.SAVEPATH = os.getcwd() + "/out/"
	
	# functions
	pygame.display.set_caption(main.CAPTION)

""" RUN """
# run function (uses tick() and render())
def run():
	ticksPerSecond = 60
	lastTime = time.time() * 1000000000
	nsPerTick =  1000000000.0 / float(ticksPerSecond)
	
	ticks = 0
	frames = 0
	
	lastTimer = time.time() * 1000
	delta = 0.0
	
	while True:
		now = time.time() * 1000000000
		delta += float(now - lastTime) / float(nsPerTick)
		lastTime = now
		shouldRender = False
				
		while delta >= 1:
			ticks += 1
			main.TICKS += 1
			tick()
			delta -= 1
			shouldRender = True
		
		if shouldRender:
			frames += 1
			render()
		
		if time.time() * 1000 - lastTimer >= 1000:
			lastTimer += 1000
			
			# debug
			# print("Frames: " + str(frames) + ", ticks: " + str(ticks))
			
			frames = 0
			ticks = 0

# main variable
main = dummy()
init()

# start program
run()
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s